- Game def jam fight ny full#
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Released in 2003 for the Nintendo GameCube and PlayStation 2, the concept for the game is a combination of Professional Wrestling and hip hop, featuring several rappers, mostly from Def Jam Recordings, instead of professional wrestlers. The first game, Def Jam Vendetta, was developed by AKI Corporation (now Syn Sophia known for WWF No Mercy and other wrestling games in Western countries).
Game def jam fight ny series#
I think one of the best AND worst things of FFNY is that it's extremely accessible: while that means that pretty much everyone can pick it up and master it in no time, that also means that the only difference between characters is their animations.Def Jam is a 3D video game series published by EA. Hell, AKI's Kurohyo games, Def Jam's hidden sequels, have much more defined fighting styles.
Game def jam fight ny full#
Yes, it's derivative of the backstage stuff in wrestling games of the era, but Yuke's didn't release any full Backstage Brawling game, and their WWE-approved stages tend to be rather hokey anyway.Īs a fighting game, however, I think AKI's Kinnikuman Grand Prix series is deeper, although much more conventional. I love it for pulling off many gameplay elements I love in a well-done way: interactive arenas, weapons and other objects, limb damage, stamina, counters for every move, point-based scoring and so on. Think of similar games at the time like Fight Club, Backyard Wrestling or the whole edgy beat'em up era (True Crime: NY, Beat Down, Final Fight: Streetwise.) and you'll have an idea of how pulling off the whole street fighting stuff correctly isn't as easy as it looks - the only other game that I think that pulled it off right is the underrated, if slightly worse than FFNY, Urban Reign. However, it's fun as hell and it did lots of things right that many contemporary games failed at. FFNY: The Takeover has a slightly better fighting engine. If I had tons and tons of cash, I would try to start making a Def Jam alternative, but with a brand new IP, Arcade-friendly controls, and more emphasis on 2p VS 2p. So there wasn't pins anymore, and the lifebar was more traditional, but there still was a specific condition to win the match, and there still was a huge emphasis on Stamina. It can be environmental (your head is bashed in a wall), it can be a special move unlocked by having a specific combat style (only Street Fighters could get the Haymaker (KO Punch), only Submission characters could submit one of your limb, only Kickboxers could get the Clinch Grapple, etc). In Def Jam, you have several ways to KO your opponent. You have to get pinned, and the less life you have, the less likely you could kick out of the pin.
Think about it, in most of the wrestling games, you don't lose by just having your life going to zero. Did people loved it because rappers beaten the shit out of each other on screen, or that it was an interesting take on wrestling game? We never knew where the line was with Def Jam.
I think that kind of gameplay can be really well made in a more competitive environment, but I'm also very afraid that, if such a game doesn't have a big trademark behind it, like the Def Jam one or just straight WWE, nobody will give interest to that game, no matter how good it is. But it still was more of a wrestling game than an Arcade-based fighting game with 3D movement. Well, it was one of the most Arcade-friendly wrestling game ever made.
Game def jam fight ny Offline#
Offline locals, online groups and servers, etc.